As of June 2012[update], it was the managing body for 25 e-sports in the country, including Starcraft II: Legacy of the Void (excluded in 2016), League of Legends, Dota 2, and Counter-Strike: Global Offensive.
[1] The organization manages the broadcasting of e-Sports, the formation of new events, and the conditions in which pro gamers work, as well as encourage the playing of video games by the general population.
[5] On October 27, 2014, KeSPA, alongside Riot Games and Ongamenet, issued a press release stating new policies directed toward the welfare Korean professional esports players.
[6] In 2008, a slump in the distribution of e-Sports media was caused in part by the fear that video game developer Blizzard Entertainment would demand royalties from KeSPA, because of their intellectual property rights.
It is alleged that players were bribed to leak information, or lose games, allowing owners of the illegal gambling site to obtain huge profits.
The article said that "Life" who was one of the most dominant StarCraft II players in the world was charged with receiving 70,000,000 won (about US$62,000) for intentionally losing two KeSPA Cup matches in 2015.