[2][3] Gabler, Blomquist, and Gray met while grad students at the Entertainment Technology Center of Carnegie Mellon University[4] and went on to join separate divisions of Electronic Arts.
[7] In 2010, once those projects were completed, the trio met again and decided to form Tomorrow Corporation.
[10] The company supports the Experimental Gameplay Project, which encourages non-standard game development strategies.
The Project, originally started by Gabler and Gray while at Carnegie Mellon University in 2005[11] aims less to be a competitor, and more a source of inspiration, for other game developers, recognizing that game conception is generally one of the more difficult aspects of development.
[12] The goal of the project was to encourage individual developers to create a functional game prototype within seven days based on a given abstract theme, such as "gravity" or "flowers".