Langrisser

The main development team is Career Soft, first as Team Career within Masaya Games for the first three games and then as an independent studio for Langrisser IV and V. The series has a fantasy-Germanic setting, but draws on religious concepts like ditheism and sword worship for historical context.

Ports and remakes were also made for other platforms such as PC Engine, Super Famicom, PC-FX and PlayStation during the same period.

After separating from Masaya following the release of Langrisser V, Career Soft would produce an unofficial successor in the form of the Growlanser series, published and owned by Atlus, while Masaya would go on to produce Langrisser Millenium with a different development team (Santa Entertainment).

[2] At the outset of battle, military commanders are positioned on the game's map and units are hired.

The game engine used in Langrisser III is a considerable departure from the rest of the series, relying on mass battles between a commander's entire platoon against his enemy's.

Since Der Langrisser, the series offered non-linear branching paths and multiple endings.

The player's choices and actions in Der Langrisser affected which of four different paths they followed, either aligning themselves with one of three different factions or fighting against all of them.

Chaos' avatar is Böser (German: "evil one"), a prince of darkness who is really the trapped soul of a damned human.

Langrisser itself is a copy of Alhazard made in ancient times and bound to the soul of Sieghart, the first king to rule Elthlead, later called Baldea, as a Descendant of Light.

Langrisser Re:Incarnation Tensei, the Nintendo 3DS revival of the series, was localized by Aksys Games in 2016.