Last Bronx

[6] Last Bronx became a big hit in Japan,[6] and it was soon novelized and serialized into comics and radio drama, and a year later Takashi Shimizu directed the direct-to-video live-action movie.

The new plot was re-imagined as a complex network revolving around the Soul Crew duel of Yusaku versus Joe, around which all primary and secondary characters are linked to, for individual reasons.

Each final match is introduced by a real time cutscene with the two opponents, which differs from the Arcade Mode's unique dialogue between Yoko and Red Eye.

[5] Environmental texture mapping, used to create the reflective effect of the "Metal" versions of the characters, is not a supported feature of the Model 2 hardware and had to be accomplished through programming trickery.

[2] According to Abe, who was also director of the port, the most difficult part was making the collision detection accurate, due to the greater amount of calculations attached to weapons than hand-to-hand combat.

[2] Last Bronx includes advertising for real life brands such as Shott,[clarification needed] Suzuki, Toyo Tires, AM Records, Java Tea, Axia, Wild Blue Yokohama (theme park) and JAL.

An "AAA Act Against AIDS" bill, which is a Japanese nonprofit annual event concert, was introduced in the subway stage of the 1998 Windows version.

This package also includes a 56-page illustrated color booklet, a dual-side collector poster featuring character art and a gameplay command list and a set of stickers.

[9] Three Club Remixes by Yoshiaki Ouchi were taken from the movie's OST and added in the game as unlockable BGM for the stages of Tommy, Lisa and Kurosawa.

Last Bronx was already a hit and popular franchise in Japan before the home version's release, but it flopped in U.S. arcades, appearing in only a handful of venues in the country.

The reviewer also praised the subtle techniques, use of the same intuitive three-button configuration used on all Model 2 fighting games, challenging opponent A.I., fluid animation, and intense sound effects.

[17] Assessments of the Saturn port's technical qualities were moderately positive, with praise for the smooth frame rate,[15][16][22] high resolution,[18][22] and motion trails left by weapons,[16][22] but criticism for the glitching out of polygons.

GameSpot, which gave Last Bronx a negative review, said its biggest problem is that it fails to differentiate itself from Sega's previous fighting games.

[15][18][22] Next Generation, for instance, commented that "Weapons-based combat with VF response transform matches from stately martial arts trials to short, nasty, and brutish struggles for survival.

"[18] Both GamePro and Dan Hsu of Electronic Gaming Monthly criticized that the cheap techniques, including the ability to take out half a character's health with a single combo, make the matches excessively short and mindless.

In May 2005, the Chinese publisher Ching Win has licensed the Asuka Comics DX manga which were created by the game director himself, for an official release in Taiwan.

In the brand's game centers, Sega used to offer Tokyo Bangaichi related prizes to pachinko gamers and local arcade contest winners.

Various goodies such as plush toys and female fighters dedicated super deformed plastic key holders were produced in Japan by the time of the game's arcade release.

When the Sega Saturn was released the following year, the famous model kit maker Hogaraka bought the license to sale official Last Bronx dolls of Lisa, Nagi and Yoko.

The Saturn exclusive opening anime's theme song Jaggy Love, performed by the R&B trio D'Secrets (Kaori, Mayumi & Rie) was released as a single, with Kaze No Street as the B-side.