Leonard Boyarsky

He has cited Wizardry and Lands of Lore: The Throne of Chaos as being his favorite video games, albeit admittedly he was more into comic books when first entering the industry.

After some freelance work for Interplay (Rags to Riches: The Financial Market Simulation and Castles II: Siege and Conquest) he was hired as art director, lead artist and designer-writer.

Cain eventually sent an email around, proposing colleagues to meet after work hours over pizza to discuss making a video game based on an engine he had built.

Two years later, in 1997, he finished his work as art director on Fallout, where he set the recognizable 1950s future graphics style, the humorous Vault Boy Traitcards and also the unusual ending.

Before leaving Interplay to form Troika Games with Cain and Anderson, he designed the overall gameplay refinements and main story arc, quests, areas, and characters for Fallout 2 in 1998.

On their first project, Arcanum: Of Steamworks and Magick Obscura, which was released 2001, he filled similar positions as in Fallout, doing the art direction, dialog writing-editing and story-quest design.

This shift was exemplified at 2011’s BlizzCon, where Chris Metzen chaired the first-ever lore panel, with Boyarsky as the main presenter.

[4] Urquhart also stated that the duo were not working on then current Obsidian projects such as Tyranny, Pillars of Eternity or Armored Warfare.

If Baldur's Gate hadn't hit big, Interplay might well have imploded much earlier, but we left about a year before BG was even released.