Gameplay is a mix of action, puzzle solving, and platforming for the most part, with the usual role-playing staples like towns, shops, equipment, and spellcasting.
The player controls Sir David as he travels through an assortment of dungeons, battling creatures such as "slime", solving puzzles to advance and saving those who were kidnapped.
In the dungeon, as he begins to find the missing people, he gradually learns the story of an evil wizard named Ragno Roke, who was angered by the queen's rejection of his marriage proposal.
As revenge, Lord Roke has planned to use the kidnapped townspeople as a sacrifice to reawaken the evil demon Ramiah, sealed long ago in the dungeon.
[2][3] Light Crusader was programmed by Kazuhiko Ishida with support from Keiji Fujitake and Treasure president Masato Maekawa.
[4][5] Iuchi revealed that in its earliest stages, Light Crusader was planned as an action version of the classic RPG series Wizardry.
They criticized that the game is often too easy and dull, and compared it unfavorably to The Story of Thor for longevity, but nonetheless gave it a very positive assessment, calling it "A superlative arcade adventure with great playability.
"[26] GamePro commented that the graphics and music are impressive in parts, but that the game is less challenging and complex than most RPGs, and that the player character maneuvers poorly, "with nowhere near the range or fluidity of movement of Ali in Beyond Oasis."
"[42] Hobby Consolas commended the pseudo-3D isometric visuals, gameplay, presentation and sound, stating that "Light Crusader fills an important void in the Mega Drive's role-playing game's library; the one that goes from pure role to adventure and nothing else.