Links Extreme

[4] In the Deathmatch and Poison game modes, the player is given a variety of exploding golf balls that are used to injure and ultimately kill the opponent golfer.

Mojo Bay is an 18-hole course with a haunted island theme featuring zombies, giant skeletons, swamp monsters, crocodiles, and a pirate ship.

Dimension X is a nine-hole course with the theme of a World War I battlefield, including biplanes, damaged buildings, and explosions.

[9] Also featured is a multiplayer mode with options such as modem and LAN play, as well as compatibility with MSN Gaming Zone.

"[13][14] Access Software acknowledged that the game was a risky idea, but believed that it would introduce golf to a broader audience, specifically younger gamers.

[19][22][10] Marc Saltzman of GamePro called it "a great idea gone horribly wrong," and believed that Access Software could have done better at making a creative and fun game out of the concept.

[10] Shawn Nicholls of AllGame called the game "a mix of a good idea with poor execution," but believed that it achieved its "off-the-wall" aspect.

[19] Gordon Goble of CNET Gamecenter considered it an "intriguing alternative golfing concept that didn't translate well," and called it a "dumbed-down" version of Links.

[7] Dan Egger of PC Gamer also considered it a good idea, but called the final product a "hall-assed attempt to make golf seem like an Aerosmith video".

[10][7] Egger called the driving range a "slapped-together" feature that would only hold minimal interest,[22] and Stephen Poole of GameSpot also felt that it had limited appeal.

[9] Abner considered the driving range shallow and forgettable,[4] while Goble called it "annoyingly awful", and stated that it quickly became "absurdly boring".

[24] Doug Bedell of The Dallas Morning News considered it more entertaining than real golf or the traditional Links LS games.