MA in Comparative Literature, University of Copenhagen 1999 Lisbeth Klastrup (born in 1970) is a Danish scholar of digital and social media.
[4] Klastrup in her early research focused on real-life virtual worlds and how they are used from a social and storytelling perspective, especially concerning online gaming and the concept of worldliness.
She has also examined more closely the use and spreading of viral content and memes on Facebook and Reddit, in relation to elections and the COVID pandemic.
With Engholm, Klastrup in 2004 published a Danish anthology on how to analyze digital media, such as games, hypertexts and virtual worlds; Digitale verdener.
This work analyzes how people read, interact, watch, and play with fictional worlds through social media (e.g., facebook, You Tube), etc.