Note: Games are listed in a "common English title/alternate title – developer" format, where applicable.
Games tend to emphasize the height of attacks (high, medium or low) and jumping.
Games tend to emphasize the height of attacks (high, medium or low) and jumping.
Games tend to emphasize the height of attacks (high, medium or low) and jumping.
Compared to traditional fighting games, attack inputs are simpler and emphasis is put on dynamic maneuvering in the arena, using the level design to gain an advantage.
Games tend to emphasize the height of attacks (high, medium or low) and jumping.
Arena Fighters usually focuses on more free-controlling 3D movement and camera which follows the character, unlike other traditional 3D fighting games such as the Tekken series that still maintain the sideview and side-scrolling orientation to the attacks, and normally puts emphasis on offense over defense.
Games tend to emphasize the height of attacks (high, medium or low) and jumping.
Such games are usually based on boxing, mixed martial arts, and wrestling, and each sport is seen as their own separate subgenres.
Instead, a boxer is trained via a resource management game scheme, and bouts are directed via instructions given prior to each round.
Games based on popular anime series and 3D variants often feature cell shading.
Another common feature is that they typically have fighting systems built around doing long combos of dozens of attacks.
These games feature monsters as playable characters, usually set in destructible city environments.
Super deformed refers to a popular type of Japanese caricature where the subject is made to have exaggerated toddler-like features, such as an oversized head and short chubby limbs.