The player reads through the story and schedules the protagonist's weekly lessons, on topics such as economics, intrigue, expression, military, medicine, conversation, and lumen (magic) skills.
Additionally, during the weekend Elodie has free run of the castle and can choose an activity that alters her mood.
When they occur, the game performs checks against Elodie's current skills and chooses an outcome, sometimes without giving the player the option of interceding.
Should Elodie be successful, she calms herself, allowing Julianna, the Duchess of Ursul, to kill the snake; should she fail, her cousin gets bitten, an event whose consequences can be felt in certain paths the game can take.
Because of the branching decision trees, the game features multiple endings, varying according to whom Elodie marries, how she dealt with neighboring nations, her ability with magic, the fate of her father Joslyn, and—of course—whether she survived to her coronation at all.
Many people in the kingdom are trying to take advantage of the recent monarch's death and attempt to kill Elodie.