LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles.
A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman.
Beta versions of both games were leaked to pirate bulletin boards exactly one week after Atari had received unprotected copies for a marketing review, and were in wide circulation over a year before the original release date.
Zombies Ate My Neighbors (1993) and its sequel Ghoul Patrol (1994) were overhead run and gun side-scrollers inspired by classic 1950s Horror B-movies.
Metal Warriors (1995), a side-scroller inspired by mecha anime, and Big Sky Trooper were also developed using the same engine as Zombies Ate My Neighbors.
In 1997, The Curse of Monkey Island, the last LucasArts adventure game to retain traditional two-dimensional graphics and point-and-click interface, was released.
The highly stylised visuals, outstanding soundtrack,[32][33][34] superb voice acting and sophisticated writing earned Grim Fandango many plaudits, including GameSpot's Game of the Year award.
Two sequels to existing franchises, Full Throttle: Hell on Wheels and Sam & Max: Freelance Police, were announced to be in development but these projects were cancelled, in 2003 and 2004 respectively, before the games were finished.
Using ScummVM, legacy adventure titles can easily be run on modern computers and even more unusual platforms such as video game consoles, mobile phones and PDAs.
[38] These two titles were published by Electronic Arts for a variety of computer platforms, including IBM PC compatibles, Commodore 64 and Apple II.
In 1988, Battlehawks 1942 launched a trilogy of World War II air combat simulations, giving the player a chance to fly as an American or Japanese pilot in the Pacific Theater.
The World War II trilogy was released with cover art by illustrator Marc Ericksen, in a compilation titled Air Combat Classics in 1994.
They were also responsible for LucasArts' 2003 return to the aerial battles of World War II with Secret Weapons Over Normandy, a title released on PlayStation 2, Xbox and PC In 1996, LucasArts released Afterlife, a simulator in which players build their own Heaven and Hell, with several jokes and puns (such as a prison in Hell called San Quentin Tarantino).
The CD-ROM-only Star Wars game Rebel Assault became one of the biggest successes of the company and was considered a killer app for CD-ROM drives in the early 1990s.
After the unprecedented success of id Software's Doom, the PC gaming market shifted towards production of three-dimensional first person shooters.
Apart from Star Wars-themed 3D shooters, LucasArts also created the western-themed game Outlaws in 1997 and Armed and Dangerous (in collaboration with Planet Moon Studios) in 2003.
In April 2000, LucasArts signed a two-year international distribution deal with Activision for over 45 territories across the world including the United Kingdom.
[44] In 2002, LucasArts recognized that the over-reliance on Star Wars was reducing the quality of its output, and announced that future releases would be at least 50% non-Star Wars-related.
The album is titled The Best of LucasArts Original Soundtracks and features music from the Monkey Island series, Grim Fandango, Outlaws, and The Dig.
[citation needed] Star Wars Galaxies chose to ignore the timeline established in the original films, during which the game is set, and also allowed players to play as Jedi characters.
[52] Its sequel, Star Wars: Battlefront II, was released on November 1, 2005, and featured new locales such as Episode III planets Mustafar, Mygeeto, etc., in addition to space combat, playable Jedi, and new special units like Bothan spies and Imperial officers.
Obsidian was forced to cut huge amounts of content from the game, resulting in a rushed, unfinished Knights of the Old Republic II.
[60] About a month prior to release of Star Wars: The Force Unleashed II, LucasArts scaled down the internal development studio.
In July 2010, Haden Blackman, who served as creative director on the original Star Wars: The Force Unleashed, LucasArts' most successful internally produced title of recent years, and the sequel, unexpectedly left.
However, the company scored a surprise coup in August 2010 when Clint Hocking, a high-profile game director from Ubisoft, announced that he would be joining LucasArts.
[77] Another canceled title of Lucasarts was a Darth Maul game which was going to be developed by the same company which made the Wii version of The Force Unleashed II.
[79] Star Wars 1313, a proposed action-adventure about Boba Fett navigating Coruscant's subterranean underworld,[80] was confirmed to use the Unreal Engine 3.
[87] The Walt Disney Company acquired Lucasfilm and its subsidiaries, including LucasArts, on December 21, 2012 following regulatory approval in a deal for $4.05 billion.
[110] In June 2023, it was revealed that the Indiana Jones game from MachineGames and Bethesda Softworks would release for Windows and Xbox Series X/S as a console-exclusive.
The logo consisted of a crude gold-colored figure inspired by an Ancestral Puebloan petroglyph, standing on a purple letter "L" inscribed with the company name.