Lucky & Wild

The first player's character, "Lucky", a sophisticated man in a business suit, has to both drive by means of a steering wheel and accelerator pedal, and shoot using the first light gun; however, the second player's character, "Wild", a surfer with long blond hair, needs to assist in the pursuit with the second light gun.

The players must help Lucky and Wild catch six wanted suspects ("Jerky", "Gambit", "Juliora", "Keel", "Bear", and "Big Cigar" himself).

[1] Although 3D racing games were becoming more popular by the early half of the 1990s, Kounoe chose to stick with 2D sprites and used them to create the illusion of a 3D world.

[1] To figure out how to bypass these setbacks and create the world they envisioned, the team looked to Pole Position for inspiration, which used a clever technique that aligned sprite-based objects alongside the road that made the illusion of a 3D environment.

[1] Kounoe implemented this into Lucky & Wild, using realistic arrangements of lampposts, buildings, hedges and billboards to line against the road and create a large sense of depth.

[1] These objects and the rate of movement they scrolled past the player were all done by hand, with some minor assistance from Namco's production toolsets.

[2] Lucky & Wild is also borrowed as a fictional American tuning car company brand in the Ridge Racer games with products being muscle cars (similar to those of Danver); the formation of Lucky & Wild protagonists later appeared in Mario Kart Arcade GP DX, with one player driving and the second serving as the gunner.