It is published by BigBen Interactive and developed by French studios Pastagames and Neko Entertainment.
Presto must search for the lost sounds and beat Staccato to return music to the world.
This is generally used as a means of changing paths in order to collect items that add to the beat.
As the levels progress, new elements are added, such as enemies that must be tapped in time to the music, mandolinas that require repeated rubbing, and vortexes that carry Presto across large gaps.
[5] NGamer gave the game 81%, saying its creativity and charm makes up for the lack of finesse compared to big titles.