MageSlayer marked another Raven Software collaboration with the fantasy artist Brom, who produced the box cover artwork for the game.
The first, the Sun Orb, was studied and they learned to control powerful magic, without the megalomaniac side effects that the Mages experienced.
The Lore Thane, Leader of the Clan of Knowledge and descendant of one of the five powerful Mageslayers, seeks revenge for what he sees was a betrayal.
The four remaining Mageslayer clans have joined forces and sent their leaders to fight their way through the dominions of the Lore Thane's allies in order to recover the relics.
The archivists have determined that the retrieval of the five special relics will enable the Mageslayer forces of good to defeat the evil Wyark.
The player journeys through 30 levels of dungeons, sewers, rivers of death, lava pits, and monster rooms across five realms in order to defeat each realm's ruler and gain its relic; learning and upgrading magic spells, and acquiring artifacts to help the player succeed the quest.
Utilizing the same Vampire engine as Take No Prisoners, MageSlayer was Raven's tribute to top-down action games.