Due to this success, the Order of Magick decided to expand by founding multiple wizard schools all over Midgård.
Hearing Nostrir's prophecy, Vlad decides to guide 1 through 4 wizards from the ruins of Aldrheim to save the prophesied child.
After defeating the leaders of the orc and goblin raid, Vlad appears and instructs the wizards to search the caves beneath Crystal Bay for Nostrir.
After exiting through a passageway that leads to the Higherlands the wizards discover a massive army of orcs and goblins presumably heading north to stop the child from realising its power.
After being trapped inside the crystal ball Metexas berates the wizards for trusting in Vlad and Nostrir and presents an alternative version of the prophecy where it is the child who endangers the world with her powers.
One year after being imprisoned the wizards and Metexas are freed by Vlad, who briefs them on what has happened during their year of imprisonment where it appears Metexas’ predictions are coming true as the Vanir have since pushed southwards under Lok’s leadership and have united humans, elves and dwarves in an alliance under the Vanir.
The wizards then head through the forest towards castle Vanirhall, Lok’s base of operations built atop the ruins of Aldrheim.
The wizards celebrate their victory before the golem initiates a self-destruct sequence, the screen promptly cuts to black.
[7] IGN awarded the game a score of 7.7 out of 10, saying "Though it may occasionally test your patience, Magicka 2's charm and depth make it a really fun co-op experience".
[17] GameSpot awarded it 7 out of 10, saying "Put Magicka 2 next to its 2011 predecessor and you’ve got a before-and-after comparison straight out of a weight-loss advertising campaign.