Mekton

Mekton is a role-playing game which centers on the conventions of mecha anime and science fiction (although it can easily enough be adapted to other genres like police drama or high fantasy).

[citation needed] According to designer Mike Pondsmith, one of the biggest stumbling blocks to the introduction of a new edition is a lack of a true "generic" pre-made campaign setting for the game.

[citation needed] Mekton Zeta has a more pronounced anime influence than the previous two editions; the full cover title of this edition if read in Japanese and translated into English reads "Super Dimension Mobile Warrior Mekton Z", the title of the game referring to both Macross (The Super Dimension Fortress Macross) and Gundam (Mobile Suit Gundam).

[1]: 207  Mekton was designed by Pondsmith and Mike Jones and published as a boxed set with a 32-page book, a large color map, two cardstock counter sheets, and dice.

[2] In Issue 72 of Space Gamer, Allen Varney commented that "its slick appearance and novel topic will sucker any Japanese-robot fan who can't wait for one of the other robot games due out soon.

"[5] Phil Frances reviewed Mekton for White Dwarf #87, and stated that "In all, a most worthwhile effort – not as slick as FASA's Mechwarrior or Battletech, but admirably simple and flexible.

Swan concluded by giving the game a rating of 2.5 out of 4, saying, "It's possible to design a campaign setting from the information provided ... but I'm not sure it's worth the trouble, because it's merely a way to kill time until the next robotic showdown.

Mike Pondsmith designed Mekton .