MicroBot

MicroBot is a twin-stick shooter video game developed by Naked Sky Entertainment and published by Electronic Arts.

Fictional medial corporation MicroHexon has developed a line of microscopic robots designed to fight infection inside humans.

MicroBot also features a Challenge mode in addition to the main campaign in which players must survive continuous waves of enemies for as long as possible.

[7] Glazer cited several titles as inspiration for the game; older twin-stick shooters Robotron and Smash TV, 2003's Geometry Wars, the popular dungeon crawler series Diablo and fellow Electronic Arts title Spore were also cited as inspiration for their elements of customization.

In response Jason Haber of Electronic Arts stated "we hope it invokes a lot of pleasant memories of older games but also creates new ones.

"[citation needed] In speaking of the game's setting Haber stated "We wanted to take gamers to a place they have rarely visited before — the world inside the human body.

The fluid dynamics of the world and the customization of the MicroBot come together to create a unique take on the arcade shooter genre.

"[5] Naked Sky Entertainment Chief Technical Officer Joshua Glazer further explained the game's fluid dynamics.

"The designers did outstanding work bringing the human body to life, with red blood cells, tissue, veins and bone.

[11] Kristan Reed, reviewer for Eurogamer, stated that players will want to convince their friends to try the game "thanks to the mere beauty of its organic environments.

[16][17] Edge felt that the game's procedurally generated level design did not deliver the desired effect of randomized gameplay.

MicroBot takes place inside a human body. Players control a microscopic robot designed to fight infection.