Micro Machines 2: Turbo Tournament is a 1994 racing video game developed by Supersonic Software and published by Codemasters for the Sega Mega Drive.
Micro Machines 2: Turbo Tournament adds new vehicles and game modes, and the Mega Drive version was released on J-Cart, enabling up to eight players without a multitap.
Micro Machines 2: Turbo Tournament was ported to various systems, including the Game Gear and MS-DOS, the latter of which features a track editor.
Reception was positive, with reviewers praising the additional tracks and vehicles providing replay value, but some criticised the graphics of some versions.
Knockout involves a series of races similar to tournament mode, with winners progressing to the next round and losers knocked out.
[12][9] Andrew Graham, programmer of the original game, had returned to university after its completion, and David Darling, co-founder of Codemasters, decided that they could not wait for him to finish his degree.
[13] He stated that the team wanted more variety and depth than the original, so variables such as tyre friction and wheel lock were programmed to modify the behaviours of the vehicles.
These additions increased the size of the game to double that of the original, but compression techniques were used to avoid the need for high capacity storage.
[1][9] Micro Machines 2: Turbo Tournament features greater background interaction than the original, such as levels in the dark.
Williamson's favourite addition to the game was the sponge in the kitchen, which forced players to time their entry onto and exit from a platform.
David Darling initially disliked the physics, stating he liked the way the first game achieved skids without feeling like a train manoeuvring.
The cartridge features a non-volatile memory (NVR) chip that stores lap times and game achievements.
[2] Codemasters handled development for the Game Gear version, which began in September 1994, and the port was released in spring 1995.
[23] Edge's reviewer commented that the extra vehicles, tracks, and game modes increase re-playability of both single-player and multiplayer.
[26] A reviewer from Mean Machines Sega believed the game exceeded their expectations, and echoed other opinions by praising the re-playability provided by the extra levels and vehicles.
[30] Reviewers from Sega Magazine were highly positive: Richard Leadbetter and Tom Guise lauded the multiplayer mode, saying it is "untouchable".
A reviewer from Consoles + describes its music as reminiscent of the Mega Drive soundtrack, and lauded the animation, saying its speed is "incredible".
A reviewer from Consoles + praised the SNES version's simultaneous four-player function and the addition of game modes and tracks.
[34] Joypad [fr]'s reviewer praised the multiplayer, saying it is "simply excellent", and gave the vehicles' manoeuvrability a similar description.
[38] Vince Broady of GameSpot praised the "excellent" gameplay, but complained that the CD soundtrack is repetitive, and that the graphics were not as good as competitors.
[16] Coming Soon Magazine's reviewer complimented its "terrific" gameplay and praised the track editor, saying it was "a tremendous idea" and that it increases playability.
[40] PC Zone's Charlie Brooker liked the graphics and sound, describing them as "cute" and "neat" respectively, and praised the game's "timeless console-style action".
[17] A reviewer for Next Generation remarked that "if you're just interested in simple, arcade-style racing that even runs fine on a 386, well, you've hit the mother lode".
He felt the game seemed designed more for consoles, since it is plainly focused on the multiplayer mode but lacks support for networked play, thus requiring the players to crowd around a single PC, but was pleased with the cuteness of the cars and the inventiveness of the tracks.
[37] Mean Machines Sega's reviewer took a different position: he believed that the track editor adds "a whole new dimension", but raised the issue of whether players would want it if they already own the original game.
[36] Ed Lomas of Sega Saturn Magazine compared the track editor to the MS-DOS version's, and thought it "severely limited" and not as comprehensive, and also criticised Codemasters for releasing the game as a standalone title rather than an add-on cartridge.