[7] Initially Micro Machines V3 was published only in Europe, but in late 1997 Midway acquired the U.S. distribution rights and announced a November 1997 U.S. release for the PlayStation version.
"[33] On the other side, Electronic Gaming Monthly (EGM), GameSpot, and GamePro found the multiplayer irritating and confusing to the point of being almost unplayable.
Crispin Boyer and Kraig Kujawa of EGM said the camera views, in particular the restriction to one screen, make it too easy to lose track of what's going on, while their co-reviewer Sushi-X found the entire concept of competing to fall off ledges the least number of times was not fun.
[36] GameSpot agreed, and reasoned that "While a split-screen mode would be likewise untenable, this inching along clearly sucks unless all drivers involved are incredibly (or equally) proficient.
[1] Next Generation similarly said that in conjunction with the outstanding multiplayer, the varied yet always responsive controls of the different vehicles and the imaginative track design make it a great title.