Many improvements were attempted to make with procedural switches and walking passengers and was again going to be developed by Kuju Entertainment, who were the original creators.
[4] On May 15, 2003 (2003-05-15), a preview of the title was shown at the E3 Entertainment Expo in Los Angeles to demonstrate much of the new work, such as its new routes, rolling stock, and other features including animated people and functioning turntables.
The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings.
[7] Microsoft's first demonstration of Train Simulator 2 occurred on August 25, 2007 (2007-08-25) at the Games Convention in Leipzig, Germany and released an official press kit which included several in-game visual prototype images, asset renders, and two videos.
As opposed to starting an entire route from scratch, this would require more or less simple cosmetic details and object placement.
The original Microsoft Train Simulator uses routes based on individual levels which are loaded separately within the application, whereas this version would have introduced the entire world as a single game playing area where railroad corridors would have been based on their actual real-world locations just as in Flight Simulator.
In addition to the entire global earth model from which Flight Simulator X was based, Train Simulator 2 was also going to feature four high-detail routes, including the following lines, along with their respective railroad carriers: The second attempt contained unknown drivable locomotives and multiple units; unknown if MSTS 2 would have featured AI-only trains, or a static in-game number.
[13]Information regarding the product can be found on Microsoft's official Train Simulator website, through the Internet Archive's Wayback Machine.