It is based on The Lord of the Rings and The Hobbit film trilogies directed by Peter Jackson, and the books that inspired them, written by J. R. R. Tolkien.
Later, beginning with the Shadow and Flame supplement, Games Workshop began to add content that was featured in the original book but not in the film adaptations: e.g. Tom Bombadil and Glorfindel.
Games Workshop has also expanded its licence with original material on areas such as Harad and Khand, with mixed reactions.
In the 1980s, Games Workshop produced a range of miniatures for The Lord of the Rings, using original character designs based on fantasy art popular of the time.
This is particularly true of Harad, which has a range of invented places (such as "Kârna", "Badharkân", "Hidâr", "Nâfarat", "Abrakân", and "Dhâran-sar"[6]) and characters (such as the Hasharin[6] and "Dalamyr, Fleetmaster of Umbar"[7]).
Four of the game's designers were in the extended Return of the King film as Rohirrim at the Battle of the Pelennor Fields: Alessio Cavatore, Brian Nelson, and Alan and Michael Perry.
[8] They can be seen near the Oliphaunt when Peregrin Took goes searching for Meriadoc Brandybuck among the debris from the battle, and are also on the base of Games Workshop's Mûmak miniature.
[9] Games Workshop created two miniatures of Peter Jackson, based on his appearance as a Breeland man during the Fellowship of the Ring:[10] one is owned by the director, and the other is kept on display at Warhammer World in England.
One popular way of collecting was through Battle Games in Middle-earth — a De Agostini magazine that came with one or more free miniatures (some of which were initially exclusive to the publication) and contained detailed hobby guides.
[15] These conversions are often entered into contests at sponsored tournaments and similar gaming events, such as the Golden Demon or the One Ring Awards.
Common household items and hobby materials such as balsa wood, cardboard, and polystyrene can be transformed into ruins from the Second Age, woodland terrain, or the rocky wild of Middle-earth with the addition of plastic card, putty, and a bit of patience and skill.
A new starter box set, based on the climactic Battle of Pelennor Fields from The Return of the King, was designed and heavily promoted.
[24] As such, there have been a number of unofficial fan supplements and other supplementary material on the internet; the most notable of which was The Age of the King, made by The One Ring.
As of August 2006[update], Games Workshop released a new expansion entitled Legions of Middle-earth, centering on theming and army building.
[29] It is not a supplement or rulebook, as it contains no rules; instead, it provides army lists for players to theme their forces around, and scenarios which are designed to work in conjunction with them.
[32] The game's mechanics centred on boarding parties, with options for ramming actions and naval artillery in the form of ballistae and other siege engines.
[34] Similar to Warhammer Fantasy, the game uses a "points-system" to assign values to each miniature, allowing players to ensure that their armies are evenly matched.
[41][42] Since then, the online community has moved onto a large number of unofficial websites and forums for Lord of the Rings players, many of which were already in existence before the closure of Games Workshop's forums: these include "The Last Alliance", with over 6400 registered members (rebuilt in 2009 due to the host deleting their server for financial reasons), "The One-Ring", with over 5000, and "The Palantir", with over 2400 members.
[citation needed] Collectively, the members of these websites have produced high-quality articles for the public, namely on The One-Ring, whose acceptance standards are very high,[43] in greater quantity than on the official site, and White Dwarf has commented on the community as having a "huge wealth of material".
[52] When Games Workshop subsequently showed the planned release of the Men-at-Arms of Dol Amroth, it was suggested that they had taken the response of the community into account.