Minority Report: Everybody Runs

Its main selling point is the ragdoll physics engine, with highly exaggerated effects to enhance interaction with the environment.

Throughout the levels, players can find money that can be traded in at the Black Market for extra weapons, additional melee combos, extended ammo capacities, temporary upgrades like a melee damage booster, as well as armor to protect Anderton from damage, and extra health.

A major aspect connecting the video game to the movie is that, in the film, protagonist Anderton believes that he has been framed for a future murder and sets out to prove his innocence.

In line with the film as well, Anderton never uses lethal force against criminals or the cops that chase him; all weapons either render the opposition unconscious or incapacitated.

The game starts with PreCrime Captain John Anderton pursuing future murderer Andre Serena throughout a meat packing facility.

Anderton bests Andre and fellow PreCrime officer Barry arrives to subject the latter to virtual reality (the preferred form of punishment).

Anderton arrives at PreCrime HQ in Washington, DC where he is greeted by FBI agents Danny Witwer, Ben Mosely, and Ken Nara.

Anderton meets a black market doctor at the Pepper Hotel to change his eyes and bypass the city's optical scanners.

Anderton arrives at PreCrime HQ to find Barry, who reveals Verhagen is the leader of SOL Enterprises, a multimillion-dollar company specializing in robotics, and a major weapons dealer in the black market.

After some evasion, Anderton takes Agatha to Rufus, who decodes her visions, and tells him about Shinya Okawa, former employee of SOL.

Verhagen begs for mercy, offering Anderton bribes, which he refuses, and a gunshot is heard as the screen fades to black.

[5] The console version was developed by Treyarch, who had recently finished work on the video game adaptation of that year's Spider-Man film.

However, the game does not use the likenesses of the actors from the movie, with John Anderton being voiced by Clancy Brown and having a generic character model.