Miracle Man (superhero)

[4] During his employment with L. Miller & Son, Ltd., Mick Anglo was engaged by Spanish publisher Editorial Ferma to create a superhero and devised Superhombre, heavily based on the Captain Marvel template.

The monthly title costing a Shilling for a 68-page comic initially consisted entirely of multiple Miracle Man adventures (aside from a small number of adverts) due to the large inventory of Superhombre strips.

[1] Miracle Man expresses discomfort with Lux's execution of the possessed Miss Wonderstarr and later battles the similarly converted Jack Flash.

[19] Miracle Man is the alter ego of John or Johnny Chapman,[20] a young boy in the employ of the initially New York-based[17][7] sleuth Inspector Stewart, with later stories incorporating international travel.

[2] A feature of the strip is the characters' dynamic; Stewart and the rest of the world are unaware of Chapman's dual identity meaning he has to slip away and change when danger appears.

[1] Miracle Man battles a variety of threats, including an Abominable Snowman;[17] alien invader Balak the Dominator and his giant octopus; bullying circus strongman Great Bill;[17] nefarious circus owner Slippery Sam;[17] scheming Arthurian knight Sir Roskol;[17] Flang, King of Constellation Z;[18] spies;[18] a witch doctor of the African Masai tribe;[18] gangs of diamond thieves;[7] bank robber Barley and his Mechanical Men;[7] Kansas train bandits;[7] thief Garfield and his gang;[19] an invasion fleet from planet Sherka;[19] the John James gang;[21] foreign agents;[21] and Countess Rispini.

[17] Miracle Man's powers could be transferred to anyone who found the sun disc, including the unwitting navy sailor Joe,[17] sick youth Simbo[18] and villain Garfield.