In the game, the player can select between seven "operatives", which are the characters controlled throughout the playthrough.
[1] Weapon of Choice was developed by Nathan Fouts, who previously was with Insomniac Games.
[3] Christopher Troilo from Avault gave the game three stars out of five, stating that "If you require something with a little more depth and thought, I still think you should give it a try, but that’s probably all you’ll need to satisfy your curiosity".
[4] Kieron Gillen from Eurogamer gave it a score of 7 out of 10, complimenting the graphic style as "hyperactive amateurish-yet-charming" and stating that it was "a run-and-gun that chooses to step back from the difficulty cliff and just show all the gleeful nonsense its managed to think up."
[1] Brad Gallaway of GameCritic's praised the game saying its "a clear love of the genre it builds upon".