Monster House (video game)

Monster House is a third-person shooter survival horror video game developed by Artificial Mind and Movement and published by THQ.

Additionally, food found around the house can restore health and tokens allow the player to play the game "Thou Art Dead".

After finding a key to the bathroom at the end of the hallway, he fights floor crawlers along the way and a living TV passes from behind him after he walks through a door.

Meanwhile, Jenny finds herself in the attic and after jumping across a stack of crates that swift away, she tries to get back by going through the air vents, but she gets trapped by a blockade of pipes.

Chowder finds himself in the greenhouse and after exiting the greenhouse and finding a spare light bulb for his water gun, he fights living chairs and wall lamps before arriving in the kitchen and after defeating numerous floor crawlers, he is attacked by a giant pipe, he narrowly escapes the pipe by falling down a dumbwaiter shaft.

He manages to fight them off until the phonograph stops playing, unblocking a door to a hallway that leads him to a room with a player piano in it.

DJ then searches for a dusty book and uses it to open a secret passageway and enters an air duct that leads him to the basement where he finds a crashed police car (possibly the same one that got thrown down into the house's stomach).

He turns on two washing machines to knock a large crate down from a shelf and while he moves it over to a wardrobe to climb up it to reach the doorknob, living chairs and gas tank monsters attack him.

Finding himself back in the foyer on the second floor, DJ tries to open an unblocked door that leads to a bedroom, which suddenly throws him inside and closes.

While avoiding the house's spotlight, he moves the same pile of crate that Jenny jumped across earlier back to the middle, uncovering an air duct.

The room where he finds her turns 180° (upside down) as DJ goes forward and after defeating numerous monsters, He goes over to Jenny, but can't free her.

Finding another way, Jenny enters the master bedroom and after hearing a telephone suddenly ring, it stops when she approaches it and while looking at some pictures, a floor crawler comes by, getting her attention as a TV comes to life.

Jenny defeats the TV and encounters the first boss in the next room, a large mannequin that resembles Constance, Nebbercracker's late wife, which comes to life when the chandelier above falls on it.

Monsters ambush her while she moves the model train, which eventually comes off the track and disappears into a poster; she find a small tunnel behind it, leading into another room.

Chowder then fights off many monsters consisting of gas tanks, floor crawlers, and lamps and encounters the second boss, a large killer pipe.

After they defeat it one last time, they find the last piece of the heart emblem and use it to open the door to the furnace, but Skull warns them to get a stronger weapon first.

The kids also find toys that the house has also eaten, including Bones' kite, Jenny's candy-filled wagon, and Chowder's basketball.

At this point, the animated film's July 21, 2006 theatrical date and premise of three kids who encounter a house that eats trick-or-treaters every Halloween had been announced.

Although consoles and release dates were not specified in THQ's announcement, the publisher revealed players would act as the three lead protagonists exploring the house, and originally-conceived situations would be included.

On the list, platforms for Monster House were revealed to be the GameCube, Nintendo DS, PlayStation 2 and Game Boy Advance.

[3] On April 27, 2006, IGN published a Craig Harris-written "hands-off" piece on the Game Boy Advance version a week before the E3 event.

It claimed the version was developed by the Montreal-based Artificial Mind and Movement, whose portfolio for the handheld console were side-scrolling platformers such as a 2005 adaptation of Teen Titans (2003–2006) and multiple games based on Kim Possible (2002–2007).

With a new engine, the Canadian development team's goal was a combination of the adventurous feel of The Legend of Zelda (1986–present) and the hardcore action of Zombies Ate My Neighbors (1993).