[2] According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran.
He must restore the desecrated tomb of his ancestors, discover the link between the ancient Aztecs and a race of saucer-flying aliens, and more, in his adventure.
In every level the player collects treasures and defeats enemies while maneuvering across moving platforms, trampolines, and climbing ropes, or through water, until reaching the boss room.
Max can collect bananas or watermelon chunks to heal damage and key artefacts to unlock barriers.
[6] The game engine and tools were programmed in C, from 1995 to 1998, by Atman Binstock,[7] Rich Geldreich,[8] and Rob Jaeger, designer of the original Montezuma's Revenge.
[18] Next Generation, however, said that the same PC version "belongs in the 'nostalgia gone wrong' file", with the anonymous reviewer criticizing the game for having the concept of lives.
[22] Utopia Technologies expected to sell 200,000 PC units of the game within four months of its release.