The soundtrack to Mr. Bones was composed and performed by Ronnie Montrose, with cutscenes and art assets done by Angel Studios.
The player takes on the role of a reanimated skeleton working to prevent the magician who revived him from using his undead army to ravage the world.
This fact is quickly noticed by DaGoulian, and he orders his newly created army to destroy this rebel, who calls himself simply "Mr.
The game's physics also take Mr. Bones' state of completion into account; for example, if he has lost both legs he will crawl with his arms, and cannot run or jump.
[8] Mr. Bones polarized reviewers, who sharply disagreed on whether the gameplay was bizarre and extraordinarily original, or mundane "hop n bop" platforming.
"[10] The four reviewers of Electronic Gaming Monthly were also enthralled, with Dan Hsu summarizing, "Mr. Bones is completely unique - you can tell that some true geniuses worked on this project."
[9] In contrast, GamePro completely panned the game, citing "unfinished graphics", unfairly difficult enemy AI, and "insipid hop-n-bop gameplay."
[11] Lee Nutter of the British Sega Saturn Magazine said that, due in part to its much delayed PAL conversion, Mr. Bones was outdated by the time of its release in the UK.