Multimedia

Multimedia refers to the integration of multiple forms of content, such as text, audio, images, video, and interactive elements into a single digital platform or application.

Multimedia is utilized in various fields, including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media.

The term multimedia was coined by singer and artist Bob Goldstein (later 'Bobb Goldsteinn') to promote the July 1966 opening of his "Lightworks at L'Oursin" show in Southampton, New York, Long Island.

[1] Goldstein was perhaps aware of an American artist named Dick Higgins, who had two years previously discussed a new approach to art-making he called "intermedia".

[2] On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting: "Brainchild of song scribe-comic Bob ('Washington Square') Goldstein, the 'Lightworks' is the latest multi-media music-cum-visuals to debut as discothèque fare.

"[3] Two years later, in 1968, the term "multimedia" was re-appropriated to describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein's producers at L'Oursin.

[5] This was a later, rebranded version of the 1985 DOS multimedia software VirtulVideo Producer, about which the Smithsonian declared, "It is one of the first, if not the first, multi-media authoring systems on the market.

Multimedia files are now easier to keep and retrieve because of the widespread usage of USB devices, cloud storage, and solid-state drives (SSDs), which provide significantly greater speed and space.

They are commonly used among education and many other industries to benefit students and workers, as they effectively retain chunks of information in a limited amount of time and can be stored easily.

"With the increasing remote working trends in today’s digital age, virtual meetings have become integral to business and social communication.

The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example, to make it easier and faster to convey information.

Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time.

Examples of these range from multiple forms of content on websites, like photo galleries with both images (pictures) and titles (text) user-updated, to simulations whose coefficients, events, illustrations, animations, or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming.

Microsoft is one of the biggest computer industries in the world, and the core foundation of its success relies on the ability of multimedia designers to optimize user experience through interacting with their products.

External and internal office communications are often developed by hired creative service firms to display information in a variety of situations.

Data mining within multimedia platforms can also allow advertisers to adjust their marketing techniques to quickly and efficiently understand the demographic of their target audience.

Video has become an intrinsic part of many concerts and theatrical productions in the modern era and has spawned content creation opportunities for many media professionals.

In education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedias and almanacs.

Defined as separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other, media convergence is rapidly changing the curriculum in universities all over the world.

[16] Multimedia provides students with an alternate means of acquiring knowledge designed to enhance teaching and learning through various media and platforms.

[18] Technology has impacted multimedia as it is largely associated with the use of computers or other electronic devices and digital media due to its capabilities concerning research, communication, problem-solving through simulations, and feedback opportunities.

In comparison with conventional teaching methods, including face-to-face courses, multimedia education shortens transportation time, increases knowledge and confidence in a richer and more authentic context for learning, generates interaction between online users, and enhances understanding of conceptual materials for novice students.

According to Mayer and other scholars, multimedia technology stimulates people's brains by implementing visual and auditory effects and thereby assists online users to learn efficiently.

It also helps create English contexts since an important aspect of learning a language is developing their grammar, vocabulary, and knowledge of pragmatics and genres.

[25] One of the studies, carried out by Izquierdo, Simard and Pulido, presented the correlation between "Multimedia Instruction (MI) and learners' second language (L2)"[26] and its effects on learning behavior.

By using a game engine and virtual reality glasses, these companies are able to test the safety features and the design of the car before a prototype is even made.

One well-known example of this being applied would be in the movie Interstellar, where Executive Director Kip Thorne helped create one of the most realistic depictions of a black hole in film.

[citation needed] Medical professionals and students have a wide variety of ways to learn new techniques and procedures through interactive media, online courses, and lectures.

In education, VR can provide realistic simulations for training purposes, allowing users to practice skills in a risk-free environment.

Head-mounted display (HMD): Users wear a headset that covers their eyes and ears, providing visual and auditory stimuli.

Multimedia (multi-image) setup for the 1988 Ford New Car Announcement Show, August 1987, Detroit, MI
A lasershow is a live multimedia performance.
A presentation using PowerPoint . Corporate presentations may combine all forms of media content.
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mathematics
Air force officer using a VR headset to simulate piloting an aircraft