Company veteran Hideo Yoshizawa suggested porting Muscle March to the Wii as he believed its motion controls worked well with the game.
Players can select one of seven different flamboyant characters, which include the Russian Radimov; the top hat-wearing Spaniard, Mr. Pedroso; and a Norwegian polar bear.
[6] The same year the arcade version of Muscle March was canceled, Nintendo released the Wii, a home game console that utilized motion controls.
Hideo Yoshizawa, a long-time veteran of Namco Bandai and the producer of its Klonoa series, suggested releasing Muscle March for the Wii, as it was his belief the motion controls would work well with the game.
[10] Though news outlets believed its heavily-stylized and bizarre design made an international version unlikely,[9][11] Namco Bandai announced a Western release in December.
[11] Namco Bandai's North American division worked to promote the game using strange and eccentric advertisements, which generated considerable attention.
[17][3] Kotaku writer Michael McWhertor expressed his frustration with the game not being able to recognize controller movements at high speeds, making later levels unnecessarily difficult.
[17][3][8] Writing for MeriStation, Ramon Mendez thought the game was too short and lacked a proper challenge, and wrote that Muscle March was "nothing more than a curiosity".
[19] Eurogamer's Ellie Gibson said its simplicity and strangeness were its biggest strengths, and ultimately made it worth the purchase: "Muscle March is shallow, stupid, short, repetitive and crude.