Museums and Digital Culture

[1][2] It is edited by Tula Giannini and Jonathan P. Bowen, who are also the authors of 12 chapters.

The book is part of the Springer Series on Cultural Computing, edited by Ernest Edmonds.

The book was launched at the EVA London 2019 Conference.

[3] The book is divided into nine parts, with 28 chapters by a variety of authors.

The book is divided into the following parts: The following authors contributed to chapters in the book: The book has been reviewed in the following journals: In 2024, the editors produced a follow-on volume in the same Springer series, The Arts and Computational Culture: Real and Virtual Worlds, considering the arts with respect to computational culture, including 27 contributed chapters in seven parts, with a foreword by Paul Brown, a computational artist.