Music of Rocket League

What followed was an EDM soundtrack inspired by early-to-mid 2000s progressive house music that Ault and Psyonix felt "embodied the spirit of the game."

[2][3] Ault was hired by Psyonix in 2011 to lead the studio's new audio department, after having fulfilled a similar role as a contractor for inXile Entertainment during development of the dark fantasy game Hunted: The Demon's Forge.

[4] Ault began work at the studio as the lead sound designer on the gothic fantasy game Nosgoth,[5] Psyonix's last project before Rocket League.

[7] Without the financial resources to license popular music, the idea of sounding "big budget", à la EA Sports titles, was a goal highlighted by Ault.

The most popular music among the game's team were a number of Ault's personal tracks worked on before he arrived at Psyonix, including "Flying Forever", which was a 2011 collaboration with vocalist Morgan Perry.

[15] This new soundtrack for Rocket League was predominantly electronic dance music (EDM), inspired by early-mid 2000s progressive house artists such as ATB, deadmau5, and Kaskade.

Ault worked with UI artist Jared Adkins to time out the theme's opening build-up to anticipate the appearance of the title screen.

[20] The second album, consisting additional music Ault and Hollywood Principle produced for the game's Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLCs was released on Rocket League's first anniversary on July 7, 2016.

A limited edition of the album featuring picture discs decorated with the in-game cosmetic Invader, Lowrider, and Tempest wheel rims was also released, with a thousand copies produced.

"[25] Albums With the Supersonic Fury DLC and its associated update to Rocket League, the title screen music was changed to a brand new track, "Firework" by Hollywood Principle.

[44] In June 2017, Canadian EDM label Monstercat announced a collaboration with Psyonix to provide the soundtrack to Rocket League's second anniversary update.

[56][57] Its cover art, depicting the Monstercat logo painted on the hood of an Octane, was designed by digital artist Thaira Bouhid, using Cinema 4D.

[64][65][66] The compilation featured complementary summer-themed music from Aiobahn, Bad Computer, Dion Timmer, Duumu, Inverness, Soupandreas, Stephen Walking, and Vin,[67] and cover art by Monstercat artist Amanda Cha.

[68] The Uncaged-themed fourth compilation, released on September 13, 2018, to coincide with the game's Season Nine update,[69] featured electro house music from Bossfight,[70] Infected Mushroom, Muzz, Pixel Terror, and Tokyo Machine.

[71] The Instinct-themed fifth volume released on November 30 was the last published in 2018, and featured music from CloudNone, Grant, Hyper Potions, Nokae, Rogue, Rootkit, and Smle.

"[85] The soundtrack also gained favorable notes from USgamer's Jaz Rignall and PlayStation Universe's Neil Bolt in their respective reviews for Rocket League, describing it as "upbeat" and well fitting in the game.

[86][87] Ault had personally noted the positive reaction to the soundtrack and was surprised by how well it was received, despite the fact that most of the tracks were produced years prior in different contexts and not necessarily for a video game such as Rocket League.

[90] Positive feedback towards Hollywood Principle's "Firework", a track added in the Supersonic Fury DLC, inspired Ault and Psyonix to reach out to other artists to keep a theme of new, "fresh" music for future DLCs and major feature updates for Rocket League.

Psyonix audio director Mike Ault