My World, My Way, released in Japan as Sekai wa Atashi de Mawatteru,[a] is a 2008 role-playing video game developed by Global A Entertainment on Nintendo DS and PlayStation Portable, published in North America by Atlus.
By expending Pout Points the player can do a number of things to make tasks in the game easier, including forcing enemies to drop more money or experience points, completing quests automatically and altering the game's current environment to fulfill in-game requests due to certain items and enemies only being in certain areas.
Princess Elise has the ability to make an environment area barren, a grassland, a forest, an island, a fire pit, a graveyard, a desert and more.
Players choose a town area for the princess to visit, and once she enters, there will be a grid representing the surrounding landscape.
[2] On March 23, 2009, Famitsu announced that Global A Entertainment would be making an enhanced remake for PlayStation Portable.
[9] In a more critical review, GameSpot's Shiva Stella felt that the game was "cute" but that the battle system was lacking and called the characters "flat" and the story "boring".