The following table gives an overview on the titles in the series: Damage is realistically modeled, but can be turned off to make the player's car indestructible.
In the readme file attached to this patch, Papyrus explained that the primary motivation for this change was multiplayer mode, where violent players had previously been able to achieve faster lap times by deliberately hitting walls.
This combined with the impaired performance means that damaged vehicles will not contend for a high finish, but can still race for points which accumulate in the season standings.
This game uses a scoring system similar to what NASCAR was using at the time, where all finishing positions earn a varying number of points.
The speed of computer opponents is also adjustable, providing a competitive race for players of varying skill levels.
NASCAR Racing also gives players the ability to set up their car in a realistic manner by adjusting the airdam height, rear spoiler angle, gear ratios, shocks, tire pressures, cambers and more.
The adjustable variables have a significant effect on handling, and the tires themselves will grip differently depending on wear and temperature.
Temperatures are also influenced by many other factors such as weight distribution, toe-in, driver behavior, and the cornering characteristics of the race track.
Tires in the game perform optimally at elevated temperatures, but if they heat excessively this effect is lost.
Dedicated players can spend a great deal of time optimizing the car's setup to perform at its best on a particular race track.
As well as this, players could change the car type (Chevrolet Lumina, Ford Thunderbird or Pontiac Grand Prix) and the brand of tires used (Goodyear or Hoosier).