NBA 2K8 is a 2007 basketball simulation video game developed by Visual Concepts and published by 2K and Spike.
Critics mostly praised the aesthetical details, particularly the player animations, as well as the game mode options, and overall gameplay, more specifically, the post play, jump shooting, and well rounded accessibility.
The Association is a solid franchise mode and, if [Virtual Concepts] can iron out its AI and gameplay issues, next year's model could be something very special.
"[20] 1UP.com's Todd Zuniga commended the aesthetics, depth, game modes, and online features of the PS3 and Xbox 360 versions, but disliked certain gameplay imperfections that he deemed small and annoying, such as the unrealistic defensive abilities of big men when they are defending quick players.
[29] Aaron Thomas of GameSpot praised the same console versions for having a large amount of content, the CPU, and the new additions to the game.
[13] In his review for Game Revolution, Chris Andrien wrote of the same console versions: "At the end of the day, NBA 2K8 is a pretty fun jaunt."
It's missing modes and gameplay features from last year's game, while adding subtle changes that few players will notice or make use of.
Lastly, the review also heavily criticized the designs of the players and the menus, calling them "awful" and "butchered", as well as the "repetitive" commentary, but did enjoy the soundtrack and said the amount of animations "makes a huge difference".