NESticle

[4] Initially offering few features and only supporting a handful of games, development proceeded rapidly and to expand usability such that NESticle is today credited with introducing the concept of recordable playthrough for emulation,[5] as well as providing the capacity for users to create their own graphical hacks[6] via an integrated graphics editor.

[7] In pioneering this heightened level of access for users, and providing the tools for fans to hack and remix familiar classics, NESticle has been credited by Spin as representing a milestone toward the development of video game music as a genre.

In February of that same year, Addis began work on a follow-up to NESticle, an experimental macOS-based application based on transistor-level simulation of the NES chipset, called metalnes.

Part of the emulator's appeal was performance: its system requirements capped at around 25MHz[4] enabling it to run on modest Pentium and 486 DX2 PCs.

Its GUI was colorful and easy to use, featuring numerous utilities that allowed user to view, edit, and save custom graphics, palettes, and the like.

Within two months of its April release, NESticle could take screenshots mid-game, pause and resume progress at any point using save states, edit in-game palettes and graphics, play games online, save audio output, and record and playback gameplay movies.