Gameplay incorporates multiple camera angles to present a pseudo-3D perspective, in a manner resembling a sports television broadcast.
Multiple camera angles are incorporated during gameplay to present a pseudo-3D perspective, in a manner resembling a sports television broadcast.
[5][6][7][8] Isao Akada served as the game's sole programmer, while the soundtrack was scored by Konami Kukeiha Club member Yuji Takenouchi, with Masahiro Ikariko, Hideto "Imo" Inoue, Kaori Kinouchi, and Yuichi "Mine" Takamine assisting in the sound department.
Micom BASIC Magazine noted the game's sense of realism and "splendid" graphical direction, but commented that it may prove initially difficult because of the pseudo-3D point of view.
[14] Oh!X's Ogikubo Kei commended the game's audiovisual presentation, but felt that it was slower but difficult compared to fast-paced action titles on the X68000.