The rules are not complex — the rulebook is only 14 pages [2] — but the game can introduce players to popular board wargame concepts such as zone of control and demoralization.
[3] The counters are double-sided, with each unit's strength and identity hidden until it is engaged in combat in order to induce a fog of war.
[4] In Issue 27 of the British wargaming magazine Phoenix, Rob Gibson noted "This is by no means the largest simulation of Austerlitz, but somewhat larger than the average Napoleonic [quadrigame published by SPI]."
Gibson liked the double-sided counters, commenting "the Fog of War works quite realistically."
Gibson concluded, "All in all, a very entertaining game where skill in troop handling counts.