New Pokémon Snap

Certain courses may only be unlocked by achieving a baseline score, and capturing Pokémon in specific poses, recorded in a journal, results in additional bonuses.

Courses can be explored at different times of day, offering the player chances to capture unique Pokémon and poses and interactions.

[10] For each research expedition, the player travels in the NEO-ONE hovercraft to safely photograph Pokémon in their natural environments, including jungles, deserts and beaches.

[2][5] Each photo the player takes is graded by Professor Mirror on a scale of one to four stars based on how rare the current activity of the Pokémon is.

[11][12] Each photo is also given a score taking into account things like shot composition, how close the Pokémon is, and whether they are facing the camera or not.

[13] As players take higher-quality photos, they earn Expedition Points that go toward improving the Research Level of each area in the Lental region.

[1] This allows the player to change parameters like zoom, blur, and brightness, as well as add photographic filters, photo frames, and stickers.

[22] Suzaki's vision for the game was to keep the basic gameplay from the original, while adding new features that reflected how people currently interact with photographs.

[23] He explained, "The result is a simple game of taking pictures in a world where Pokémon are alive and well in nature, but at the same time there is a variety of contemporary ways to play with photography.

[46] In the United Kingdom, it sold four times as many physical copies at launch as its predecessor game, also taking the number one place in sales.

The player photographs Pokémon in their natural habitats to build a "Photodex", using fruit to lure them closer.