After eating a large amount of junk food and playing video games, he hears a thunderstorm begin to brew.
Donovan Cook, producer of the TV series, described the collaboration: "We actually shared a lot of ideas as we went along.
[6] At the time of release, the game was considered a "power- and space-hungry program" for requiring 75 megabytes of hard drive space.
[7] To remedy this, two versions of the game were included on the disc—the original and one with fewer cutscenes that uses significantly less hard drive space.
[5] The game's art style uses an "eclectic" visual mix of underground comics, 19th-century woodcuts, and anatomical diagrams.
[citation needed] The game was promoted through print ads, advertisements on Disney VHS releases, and an online campaign on Yahooligans!.
[11][12] A preview of the game was included on a promotional disc as a cross-promotion with the online subscription service Disney's Daily Blast and the Microsoft Network ISP.
An Adobe Shockwave program that presented sound files from the game was featured on the Disney Interactive website.
[9] An unlicensed localization by Fargus Multimedia was released in Russia in late 1999 under the name Один дома: Ночные кошмарики (Odin doma: Nochnye koshmariki; Russian for "Alone at Home: Nightly Nightmares").
[17] PC Mag described the game as "so packed with great graphics and original songs that it makes other kids titles look anemic by comparison".
[22] Superkids described the game's navigation as "initially a bit of a coordination challenge", but went on to note that "the keyboard is a perfectly satisfactory option".
"[8] Despite the acclaim, it was reported that some parents thought the game's subject matter was too frightening for its intended audience.