No Rest for the Wicked (video game)

No Rest for the Wicked is an action role-playing video game developed by Moon Studios and published by Private Division.

The player assumes control of a holy warrior who must travel to the island of Isola Sacra to investigate a plague named the "Pestilence".

Players can strike an enemy with their weapons, parry, dodge-roll, and block attacks, though all of these actions will consume stamina.

The city will eventually evolve as the player progresses and completes side objectives, therefore unlock additional rewards and opportunities.

[11] The player assumes control of a Cerim, a group of holy warriors imbued with magical abilities, who must purge the "Pestilence", a plague which has transformed the locals of Isola Sacra into dangerous and mindless monsters.

Along the way, the Cerim becomes entangled in political conflicts between the rulers of the kingdom, and the rebels who seek to overthrow it.

The "Wellspring Glades" section from Will of the Wisps, in which players help out non-playable characters to improve the area, was created as the studio wanted to experiment with basic town management mechanics before significantly expanding them with No Rest for the Wicked.

The system was animation-driven, and players need to observe the combat animation of enemies in order to identify the best timing to strike and dodge.

[16] A Song of Ice and Fire and Shakespearean tales inspired the game's world and story.

[17] Mahler named Diablo and Path of Exile as the game's potential competitors in February 2023.