[4] In addition to his research in digital media, computer games, and software studies, he served for 10 years as a member of the Board of Directors of the Electronic Literature Organization.
His collaborative works of electronic literature in installation form include Talking Cure (with Camille Utterback, Clilly Castiglia, and Nathan Wardrip-Fruin; 2002), which includes live video processing, speech recognition, and a dynamically composed sound environment[7] and Screen (with Sascha Becker, Josh Carroll, Robert Coover, Shawn Greenlee, and Andrew McClain; 2003), which was created in the Cave at Brown University.
[12] In it, as Doug Reside describes, Wardrip-Fruin “makes a compelling case that software studies as a field is not only an interesting avenue of research for new media specialists but also should increasingly be a basic activity of educated citizens in a 21st century democracy.”[13] His contributions to the history and analysis of video games are notable.
[14] Furthermore, Wardrip-Fruin has written extensively on the evolution of video games, including their invention and early development, as seen in his articles for The Conversation and The MIT Press Reader.
To view and interact with the piece, a user first enters a room, called the "Cave," which is a virtual reality display area with four walls surrounding the participant.