Of Light and Darkness: The Prophecy

[3] The player's goal in the game is to prevent a global apocalypse by redeeming the cursed spirits that are attempting to start various possible disasters.

[7] Before its original release, retailers such as Costco announced they would be refusing to carry the game due to its box art.

Interplay's Vice President of sales Kim Motika criticized the decision, finding it hard to comprehend retailers selling games like Tomb Raider and claiming Of Light and Darkness's box art is too provocative.

[12] Next Generation said of the game, "Imagine combining the realtime elements of The Last Express and the graphic style of Zork Nemesis with the play mechanics of Myst.

"[20] Aaron Curtiss from Los Angeles Times praised the visuals, calling "The Village of the Damned" area "a psychotic Disneyland".