[2] This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th-century mercenaries switching loyalties when captured instead of being killed.
[4] Shogi in its present form was played as early as the 16th century, while a direct ancestor without the drop rule was recorded from 1210 in a historical document Nichūreki [ja], which is an edited copy of Shōchūreki and Kaichūreki from the late Heian period (c. 1120).
Each piece has its name written on its surface in the form of two kanji (Chinese characters used as syllabograms or as logograms to record texts in Old Japanese), usually in black ink.
A player's promotion zone consists of the furthest one-third of the board – the three ranks occupied by the opponent's pieces at setup.
That said, there are three other possible ways for a game to end: repetition (千日手 sennichite), impasse (持将棋 jishōgi), and an illegal move (反則手 hansokute).
The Two Pawn violation played by Takahiro Toyokawa (against Kōsuke Tamura) in the 2004 NHK Cup is infamous since it was broadcast on television.
Thus, aiming for a repetition draw may be a possible professional strategy for the White player in order to play the second replay game as Black, which has a slight statistical advantage and/or greater initiative.
In professional shogi, repetition draws usually occur in the opening as certain positions are reached that are theoretically disadvantaged for both sides (reciprocal zugzwang).
As an Impasse needs to be agreed on for the rule to be invoked, a player may refuse to do so and attempt to win the game in future moves.
[18] However, in amateur shogi, there are different practices most of which force a win resolution to the Impasse in order to avoid a draw result.
The first draw by Impasse occurred in 1731 in a bishop handicap game between the seventh Lifetime Meijin, Sōkan Itō II [ja], and his brother, Sōkei Ōhashi.
An example of Entering King occurred in the fourth game of the 60th Ōi title match between Masayuki Toyoshima and Kazuki Kimura held on August 20–21, 2019.
Fairbairn reports a practice in the 1980s (considered a rule by the now defunct Shogi Association for The West) where the dispute is resolved by either player moving all friendly pieces into the promotion zone and then the game ends with points tallied.
[30] In professional tournaments, the rules typically require drawn games to be replayed with sides reversed, possibly with reduced time limits.
Professional players are required to follow several ritualistic etiquette prescriptions such as kneeling exactly 15 centimeters from the shogi board, sitting in the formal seiza position, etc.
As it was physically associated with a wooden tablet written on in the sixth year of Tengi (1058), the pieces are thought to date from that period.
According to Yasuji Shimizu, chief researcher at the Archaeological Institute of Kashihara, Nara Prefecture, the names of the Heian shogi pieces keep those of chaturanga (general, elephant, horse, chariot and soldier), and add to them five treasures of Buddhism (jade, gold, silver, cassia bark, and incense).
After the Second World War, SCAP (occupational government mainly led by US) tried to eliminate all "feudal" factors from Japanese society and shogi was included in the possible list of items to be banned along with Bushido (philosophy of samurai) and other things.
Masuda also argued that chess contradicts the ideal of gender equality in western society because the king shields himself behind the queen and runs away.
Qualified amateurs, regardless of gender, may apply for the "Shoreikai System" and all those who successfully "graduate" are granted kishi status; however, no woman has yet to accomplish this feat (the highest women have reached is "Shoreikai 3 dan league" by Kana Satomi and Tomoka Nishiyama), so kishi is de facto only used to refer to male shogi professionals.
The tournaments often feature different time controls, ranging from classical formats to faster-paced variants like blitz shogi.
The JSA prohibits its professionals from playing computers in public without prior permission, with the reason of promoting shogi and monetizing the computer–human events.
[52] On October 12, 2010, after some 35 years of development, a computer finally beat a professional player, when the top ranked female champion Ichiyo Shimizu was beaten by the Akara2010 system in a game lasting just over 6 hours.
[53] On July 24, 2011, computer shogi programs Bonanza and Akara crushed the amateur team of Kosaku and Shinoda in two games.
[57] In October 2017, DeepMind claimed that its program AlphaZero, after a full nine hours of training, defeated Elmo in a 100-game match, winning 90, losing 8, and drawing two.
[63] In the manga and anime series Naruto, shogi plays an essential part in Shikamaru Nara's character development.
When Asuma is fatally injured in battle, he reminds Shikamaru that the shogi king must always be protected, and draws a parallel between the king in shogi and the children who would grow up to take care of the Hidden Leaf (Konoha) in the future, as well as his yet-unborn daughter, Mirai, whom he wanted Shikamaru to guide.
!, the information broker Izaya Orihara plays a twisted version of chess, go and shogi, where he mixes all three games into one as a representation of the battles in Ikebukuro.
In the video game Persona 5, the Star confidant, a girl named Hifumi Togo, is a high school shogi player looking to break into the ranks of the professionals.
The player character will gain a knowledge stat when spending time with the confidant, supposedly from learning to play shogi.