Beats of Rage

It supplants the original graphics and characters with resources taken from The King of Fighters series, albeit with tongue-in-cheek renames.

Players take control of Max Bacon, Mandy Bluegard, or Kula Gem to defeat the forces of Mr. Y, who has taken over an unnamed city.

Other than visual appearance, only slight differences in movement speed and starting hit points distinguish them.

The first has a considerably risky execution time, but knocks enemies down and boasts a longer range than most other techniques.

[6] Although Senile Team members made no active attempt to advertise the game, news spread by word of mouth.

The game was quickly ported to other systems, resulting in a popularity increase sufficient to take down mirror hosts such as Dreamcast-Scene within 24 hours.

Additionally, Beats of Rage received significant mainstream media attention, being highlighted in gaming magazine G4.

[10] In 2006 Senile team announced a spiritual successor to Beats of Rage entitled Age of the Beast.

Set in a high fantasy world of sword and sorcery, it was according to team members "going to smash Beats of Rage into a bloody pulp".

SumoIX retired from OpenBOR development in 2011,[12] turning project lead duties over to Damon "DC" Caskey.

Compared to the predecessor it was built from, OpenBOR eliminates the various numerical limitations, provides a high definition graphic suite, adds far more gameplay options, and includes an extendable C based scripting engine that allows authors to modify, add to, or outright replace default engine functionality.

[15] Due to efforts towards backward compatibility, most modules intended for the Beats of Rage engine will play on OpenBOR.