Orwell is a series of episodic simulation video games by indie developer Osmotic Studios in which the player assumes the role of a state operative and monitors surveillance sources to find national security threats.
[4] Orwell takes place in a country called The Nation, led by a paternalistic and authoritarian government known as The Party in the capital of Bonton.
In 2011, The Party passed the Safety Bill, a law expanding the government's ability to spy on its citizens in the name of national security.
A note containing the first three stanzas of the German folk song Die Gedanken sind frei (The Thoughts are Free) is found at the site.
At the same time, Josef is contacted by an anonymous sender offering to release Cassandra from custody in exchange for information on Thought's members.
Depending on the player's actions with Josef's regular account, he is either arrested shortly after the call or he incriminates Harrison as a person of interest.
In addition, they find that Abraham had suffered from an inoperable cancer and had died over a year prior to the game's events, meaning that someone else was using his identity to cause the bombings.
Once the player has used up their datachunk limit, the conference call starts with all remaining Thought members (excluding Nina) present.
Juliet notes that as an observer of everything that had played out, the player understood the fundamental issues with Orwell and could bring down the system by highlighting themselves as a target person.
Emboldened by the response to the previous day's events, Raban discussed with his wife Karen & brother Ilya that he intends to send a public provocation for Parges's President Kassart.
The player explores the lives of both and finds suspicious activity from both, including Ilya being accused for a missing pharmaceutical shipment and Karen quietly providing counselling to Nina Maternova.
Alternatively, if both suspicion are accounted for, the player can instead discover that Ilya & Karen are having an affair with one another, both alienated by Raban's increasingly extreme behavior.
[7][8][9][10][11] Destructoid considered it a potential game of the year, calling it "a fantastic nail-biter, taking all the best parts of Person of Interest, The Conversation, The Lives of Others, and putting them in a post-Snowden world.
[13] GameSpot also liked that "choices matter and resonate", and praised how the game "uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant".
[15] However, Rock Paper Shotgun said that the game "takes a significant bite out of the thrill of the snoop" because "the actual research is severely limited", and "the sense of achievement is mightily diminished".
[16] PC Gamer also criticized the game because "you don't do much actual investigation", and "the drama hangs on you deciding between two conflicting pieces of information—a gut instinct guess, with no way to further your understanding of the situation".