Outward is an open world fantasy role-playing video game developed by Canadian studio Nine Dots[4] and published by Deep Silver.
[6] On top of more traditional gameplay of action role-playing games, Outward includes several survival aspects, such as having to carefully watch one's warmth, hunger, fatigue and thirst.
Losing all of one's health in battle can lead to a variety of consequences, including being imprisoned by enemies or being brought back to safety by an NPC.
Now penniless, and despite having barely survived the deadly wreck, they are given only five days by the desperate townsfolk to pay off this debt and retain the family holdings.
These three factions are trapped in a stalemate; the Blue Chamber wants to uphold the current status quo, the Kingdom of Levant wants to overthrow what they see as an unfair Blood Price system and let people live for themselves, and the Holy Mission similarly rejects the bloodline and social systems upheld by the Blue Chamber but only because it hinders the forming of a unified front against the common enemy of mankind, an otherworldly force called the Scourge.
[7] The team also noted that the relatively low budget prevented the game from having elaborate cutscenes or lip synching, which made it difficult to construct marketing material.
The Soroboreans adds a new region called the Antique Plateau, a fourth major quest-line path, new dungeons, bosses, enchantments and more.