Ouya

It features an Nvidia Tegra 3 chip and a price tag of $99 ($95 for 1000 "early birds" backers of the Kickstarter campaign).

According to Kickstarter, in reaching its goal, Ouya holds the record for best first-day performance of any project hosted to date.

[25] In October 2013, Uhrman stated that the company planned on releasing a new iteration of the Ouya console sometime in 2014,[26] with an improved controller, double the storage space, and better Wi-Fi.

[27] On November 23, 2013, a limited edition white Ouya with double the storage of the original and a new controller design was available for pre-order at $129.

Owners were encouraged to migrate to Razer's own Forge microconsole; Ouya's content library will be integrated into the Forge ecosystem, and "[the] Ouya brand name will live on as a standalone gaming publisher for Android TV and Android-based TV consoles.

Razer suggests that users may be able to transfer purchases to other storefront platforms like Google Play, if developers and publishers agree to such.

[citation needed] with VFPv3 floating point unit and Advanced SIMD (NEON) Hardware 1080p MPEG-4 AVC/h.264 40 Mbit/s High-Profile, VC1-AP, and DivX 5/6 video decode Notes: The Ouya controller is a typical gamepad with dual analog sticks, a directional pad, 4 face buttons (labeled O, U, Y, and A) and pairs of back bumpers and triggers.

[48] The Ouya controller also has magnetically attached faceplates which enclose the 2 AA batteries, one on each side of the removable plates.

[49][50] While initial reception of the Ouya was positive, raising $3.7 million on Kickstarter in the first two days, there were a number of vocal critics who were skeptical of the ability of the fledgling company to deliver a product at all.

Unreality Magazine defended the Ouya, stating "A scam implies some sort of intentionally illegal deceit.

While they praised the hacking and openness of the console, calling it "a device with lots of potential and few true limitations", the review was mostly negative and was critical of the interface and game launch choice and stated that "Ouya isn't a viable gaming platform, or a good console, or even a nice TV interface.

[55] Engadget reviewed the retail version of the Ouya, and noted a largely improved experience as compared to what they found with their pre-release unit.

Engadget concluded that their "latest experience with the Android-based gaming device [left them] feeling optimistic" and that the company was "taking customer feedback seriously".

The mostly positive review cited a lot of potential for the future, but was tempered by noting deficiencies in performance ("as powerful as many current smartphones"), and pointing out that the Ouya won't be able to compete with the "big three" console makers on performance, but must rely on carving out a niche in the market.

They mentioned the sub-par controller, the connectivity issues, and games which worked flawlessly on smartphones but stuttered on the console.

[60][61] In April 2014, developer Maddy Thorson stated that her title TowerFall, the Ouya's most popular game at the time, had only sold 7,000 copies for the console.

[66] The developers of the other funded game, Gridiron Thunder, threatened litigation against a commenter on the Kickstarter page,[66] and further dismissed concerns that they would have no rights to official NFL branding, a license currently held by Electronic Arts.

Satisfied the matter was resolved, Rose and Time was returned to the Ouya marketplace,[72][73] and Neverending Nightmares qualified for funding under the new rules.

The small motherboard of the Ouya
The controller with the plates removed, revealing fabric pull-tabs to remove the batteries from the inserts
OUYA Developer Console
Early reviews criticized the Ouya's controller for lag and build quality issues.