Set in Washington D.C., a post-apocalyptic environment which was overran by zombies, the game features stealth, survival horror and role-playing elements.
Unwilling to accept defeat, Anderson orders Heather to lead a group to the Family's hideout and retrieve the purifier.
In Central Georgetown, Heather goes on a reconnaissance mission with Grant Moore, a seasoned hunter, and they infiltrate an apartment building.
Heather kills a walker with her pickax inside an apartment with a good vantage point, while Grant uses his silenced sniper rifle to scout the Family's hideout.
Maya, along with Aidan Hunt, a former architect, infiltrates the hideout on its south side, where they regroup with Heather and Grant.
When an armored guard with a riot shield and a revolver notices the dead bodies, spotlights are switched on and Maya is discovered.
Heather tosses a smoke grenade at the guard, and Grant shoots the lock at the gates with his rifle, allowing the walkers to enter.
After finding and scouting another outpost in the West End, Heather, Grant, Maya, and Aidan infiltrate it and steal radio parts.
With the radio built and working, the information Camp Anderson gains shows suspicious activity at the Family's main base, a former shopping mall in Foggy Bottom.
The Brigade continues their onslaught, killing and wounding members of the camp and planting bombs, so Anderson decides to evacuate via Caleb's truck with some survivors, while others escape with Reina.
Bridger agrees to guide the group via radio through the subway underneath Dupont Circle to make it to Eckington safely.
With Reina, the group infiltrates the shopping mall once again, fighting through Brigade soldiers and hordes of walkers, eventually finding the medical supplies and escaping safely.
Once the camp is infiltrated, the group fights their way through to the Memorial, where they discover Heather's body hung upside down in front of one of the pillars.
Listo added that the game was designed for "adults", and the story will explore "different things emotionally that aren't investigated much by the TV show".
[10][11] This decision was made despite physical copies of said console versions already being shipped to stores alongside marketing material.
[19] Metro praised the smooth, competent gunplay and the well-polished post-apocalyptic world, but disliked the outdated design, severe repetition, infuriating difficulty spikes, and an overall lack of originality.
It concluded the review with writing "Overkill's The Walking Dead certainly stokes the player's despair, but not the sort that its developers intended.