The origin of PC bang starts with '전자카페' ('Jeonja Kape', which literally translates to 'Electronic Cafe') in South Korea opened in March 1988, which was then closed in 1991.
[5] Accompanying this high rate of home Internet access it is estimated the number of PC bangs grew from 100 to 25,000 between 1997 and 2011.
[6] Many popular South Korean multiplayer games provide players with incentives which encourage them to play from a PC bang.
[8] League of Legends, Lineage II, Sudden Attack and StarCraft are the most popular games for late-night players.
Gamers have turned the PC bang into a socialization facility, becoming a huge part in the lives of South Korean youths today.
Many students have suggested that the PC-Bang provides a stress free, fun and youth dominated environment where groups of friends can meet and engage in a cooperative game.
[10][11] With computer and Internet access so readily available to the public, both at home and at PC bangs, gaming addiction has become a concern.
Because of the competitive and youthful nature of the average PC bang user, many of these players use tools like aimbots to gain the upper edge in Overwatch matches as to show off to friends.