It was nominated for "Best Coin-Op Conversion of the Year" at the Golden Joystick Awards in 1987, although it lost to Taito's Operation Wolf.
Pac-Mania was ported to several home consoles and computers, including the Atari ST, MSX2, Sega Genesis and Nintendo Entertainment System, the last of which being published by Tengen.
Pac-Mania is a maze game viewed from an oblique[5] perspective and with a gameplay similar to the franchise's original installment.
[6] The player controls Pac-Man, a yellow circular creature that must eat all of the pellets in each stage while avoiding five colored ghosts - Blinky (red), Pinky (pink), Inky (cyan), Clyde (orange) and Sue (purple).
If the player takes too long to clear a stage, Pac-Man's jumping power begins to decrease steadily until it is entirely lost.
Pac-Mania arrived on all of the major 8- and 16-bit systems in Europe in 1988, which were Amiga and Atari ST in October, Commodore 64 later that year, and Amstrad CPC, MSX and ZX Spectrum in December.
The conversions were designed and ported by Teque Software, then composed of the duo Peter Harrap and Shaun Hollingworth, and the games were published by Grandslam Entertainment.
In Japan, Game Machine listed Pac-Mania on their December 15, 1987 issue as being the fifth most-successful table arcade unit of the month.
[24] Polish magazine Top Secret gave the NES version 5 out of 5 checks, commending the music, graphics, the comical cut scenes, and, of course, the ability to jump.
[29] The game was runner-up in the category of Best Coin-Op Conversion of the Year at the Golden Joystick Awards, behind Operation Wolf.
The game is included in the 2022 compilation title Pac-Man Museum+, released for PC via Steam, PlayStation 4, Xbox One and Nintendo Switch.